Marta Guerrero Pastor

Passionate Games Programmer from Alicante, Spain. Just finished my master's in Video Game Creation. Videogames are my life, but most importantly I'm passionate about making them.

SINN


So far I only have one game, that I programmed and designed during my master's, made with a fully custom engine, using VisualStudio (C++), LUA, 3DMax, Fmod, PhysX, Substance and Cal3D.
Sinn is a platformer-puzzle game whose world has an unique feature: the light has a mystical power that can give to some individuals, the capability to move their conscience between the physical and the shadow world. That's the case for our protagonist, Seele.

Cutscenes

An entire module created to read scenes as cutscenes and play them when called to.

Extras

Some code snippets of sound, particles, effects, and scripting programming.