SINN
So far I only have one game, that I programmed and designed during my master's, made with a fully custom engine, using VisualStudio (C++), LUA, 3DMax, Fmod, PhysX, Substance and Cal3D.
Sinn is a platformer-puzzle game whose world has an unique feature: the light has a mystical power that can give to some individuals, the capability to move their
conscience between the physical and the shadow world. That's the case for our protagonist, Seele.